Players are still allowed unlimited spend on inventory items as long as they do it with units and not stash. The proposed solution is not addressing the goal at all. The announced goal is to make beating the hard content more difficult. Please focus on presently damaging issues instead of introducing another one into the mix.Īdding my 0.02$ (which is coincidentally also the new cap for my spend in the game): This is not a compromise, this is a poor miscalculation of the interaction between the game's mechanics and the game's economy. This will irreparably damage the health of the game and the playerbase. Sure they can pay for some but that costs even more time and money too, which considering the current world circumstances, it might be a bit too much for a decent chunk of people. After all how would you see the majority of the playerbase doing all the EoP, LoL and AoL challenges with little to no assistance from revives. Well if you design difficult content, you shouldn't be surpised that people are going to find ways to make it easier. You guys have said that it "trivialises" content such as Carina's Challenges and Eternity Of Pain. by only neutering the free method while leaving the paid method unchanged? No revive limit? No price decrease? Just a stalwart statement of "we want you to pay more money for these services"? You present an issue of an oversaturation of revives in the game economy and you solve it. Not only is this the wrong time to take a major risk by shaking up the game economy, but it has been executed very poorly too. The game is dealing with several major issues that are severely affecting the community such as input failure and the cheating situation in Battlegrounds. I really don't think you guys have managed to get your communication skills down when it comes to stuff like this. This walks back a lot of the good will you built in the recent years and totally destroys our faith in both you and the direction of this game. You've made a few great changes in QOL and certain rewards payouts. The massive amount of input issues forces many of us to use lots of revives and now we might have to resort to buying units to buy revives because of unfixed issues that persist and seemingly get worse update after update? At least it was a very thinly veiled attempt to hide their actual reason for the nerf. While it is likely you know enough that it would upset the community, you are completely out of touch with the playerbase from the new players to the old time veterans. In short, we understand why it is happening and we dont see it the same way you do Kabam. If we can only carry so much in inventory and stash, we are essentially stuck having to either quit quests with sunken costs of resources already spent or pay for units and revives. Unless we are MSD god-like and can complete Gauntlet itemless, the overwhelming majority of us players need to use a lot revives for endgame content which has increased in difficulty and the occasional bs node combos. Sometimes it is the only way to get through content. There are also some beginner youtube videos that can be helpful.Using revives is not "brute forcing" our way through content. I use some of the books to guide me in penetration testing and metasploit that can be found at amazon. It should be compatible and be able to monitor and inject packets. Another aspect to look out for is the wireless device used. It is more stable and efficient when it comes to installing software or other devices. Brought by the creators of Backtrack 5 r3. The Linux Distro 'Kali' is the latest distro in Computer Security and Penetration Testing.
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