![]() ![]() Rank 6 (262 ilvl): 5.150 x Soul Ash and 1.650 x Soul Cinders Rank 5 (249 ilvl): 5.150 x Soul Ash and 1.100 x Soul Cinders Total crafting costs on rank 5 and 6 (for costs on Rank 1-4 check Soul Ash top comment): ![]() ![]() Information on how to craft Rank 5 or 6 here. Soul Cinders will be required to upgrade your legendary to rank 5 or 6.Īccumulated Layers Rewards (on a single wing layer 12 drop still to be confirmed)Ī specific amount of Soul Ash combining two wings:Ī specific amount of Soul Cinders combining two wings:.Soul Cinders will drop from 8, 9, 10, 11 and 12 layers.Layers can be repeated within the same weekly lockout, to get 20% of the normal Soul Ash.Soul Ash will keep dropping as always.Any doubts regarding new Torghast scoring system? check here a brief explanation and here a detailed one).New Torghast layers 9 to 12 will drop both Soul Ash and Soul Cinders.Potentially 10 more with each mission from Command Table (said here).100 Soul Cinders from Tormentors of Torghast Maw event (thanks to CambrianLegion).100 Soul Cinders from the Covenant Assaults (more info about Assaults here).700 Soul Cinders (350 for each availlable wing).2.060 Soul Ash (1.030 for each availlable wing).Each week in patch 9.1.5 you will have the opportunity to get weekly a maximum of: But in this mode you barely do any damage do some of them, like you cannot burst Aldrich like you do on vanilla, it took like 4 teleport stages to kill her with +10 weapon and buffs.Soul Cinders together with Soul Ash are a source of pure energy found in Torghast. I know how to kill bosses efficiently and fast so I can say vanilla is way more ballanced, because bosses drop evenly fast when you know how to fight them. Other than that, it was pretty good mod, better than I expected, but I think author of the mod should even out boss HP, right now it is so all over the place. Ofc smth like Midir is tanky in vanilla too, since he is resistant to everything - so he's nightmare to burst down anyhow. Twin Princess, Aldrich and Soul Of Cinder are also outliers with how tanky they feel, but then you have for Example Friede or Gael that drop like flies in comparison to bosses I mentioned before. For example Abyss Watchers were very tanky when I didn't go off normal progression. It was allright but boss health was so all over the place. I already finished it (all bosses base game + both DLC). So I'd like some opinions, before I start bothering with it, especially from people who are rather mediocre at the game, because some challenge runner will say it's EZ, lol. Next thing I found are multiple complaints on absurdly spammy AI with buffed damage making enemies with hyper armor a real nightmare - basically saying that it singlehandedly ruins whole mod. I'm browsing articles with changes and first thing I notice - is basically double HP on everything, which is very worrying since I hate spongy enemies and slowdowns in game pace (even for vanilla - I like Bloodborne's pace more than DS3) - or does it counter-balances with other changes? Since there is a lot to installation of the mod, I'd rather ask first before I ruin smth up, perhaps it's not what I even looking for.īasically, for those who played it - how does it feel difficulty wise compared to original game and how is the general balance? First of all, I'm asking here, because r/ModSouls is dead, so moderators pls have mercy. ![]()
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